On being user-centric & community driven with our open source product — GlificBrief intro: Glific in an open source, two-way communication platform(think WhatsApp chatbot) for NGOs/nonprofits to interact with their…Oct 3, 2022Oct 3, 2022
Education cohort for Glific— sprint 2This is a second in series of a four part update on our Education cohort. Read the first part here — linkSep 19, 2022Sep 19, 2022
Published inBootcampProduct market fit: A product lesson for designers that beats any otherProduct-market-fit. These three words will change your approach to design. They’ll leave you puzzled, and at the same time so empowered…Oct 23, 2020Oct 23, 2020
Published inThe Everyday Things of DesignIncreasing design efficiency through Sketch pluginsAs designers we need to evaluate our processes & workflows of creating designs to make it more efficient and delightful for ourselves. The…Aug 10, 2019Aug 10, 2019
Published inThe Everyday Things of DesignFew things to avoid in Sketch for a great design and development collaborationSince Sketch provides a simple method to implement pixel perfect designs for interfaces, it is also important to use it in a way that the…Jul 9, 2019Jul 9, 2019
Published inThe Everyday Things of DesignNow for the part where we break the designDesign makes stuff. Design is also about breaking the stuff. Or should I say, breaking stuff is an essential part of design.Jun 14, 2019Jun 14, 2019
Published inThe Everyday Things of DesignGathering great design inputs from your usersAt ColoredCow we are partnering with an organisation to digitise their homegrown project management process. It’s not just about…Jun 10, 2019Jun 10, 2019
Published inThe Everyday Things of DesignSeeing design in 3 simple parts that make it friendly for developmentThe intent of this article isn’t to teach design to developers(no harm if you want to learn though. I leave it upto you completely). The…Jun 2, 20191Jun 2, 20191
Published inThe Everyday Things of DesignThe behavioural changes which can lead to almost perfect design handoffThe perfect world of software development would involve a handing off of designs to developers such that there are no feedback/QA rounds…May 31, 2019May 31, 2019
Published inThe Everyday Things of DesignClient interactionsClient interactions are really important touch points for my work. It helps me to confirm my understanding and get feedback from them by…May 29, 2019May 29, 2019